Making Product Design KnowledgeInteractive & Unforgettable
Hey, I'm Rohan. I create interactive experiences that help people understand the hidden patterns in digital product design. What started as my curiosity about how products shape behavior has evolved into a playground for learning and discovery.
The Journey So Far
Chasing Curiosity
I started writing to make sense of the patterns I saw in product design, psychology, and technology. The newsletter became my way to think out loud, experiment, and share ideas with others just as curious.
Rethinking Communication
Some concepts clicked well on paper—others needed to be experienced. I realized interactivity makes ideas more real, engaging people in ways reading alone can’t. That led to me thinking about building experiences instead of just writing about them.
First Game Launch
Launched Dark Patterns Detective, turning abstract design concepts into hands-on exploration. An experiment in making product knowledge more fun, immersive, and memorable.
Learning Through Play
Writing and games became two sides of the same mission: helping people see product design differently—by exploring, experimenting, and playing.
The Mission
Product Artistry Games started as an extension of my newsletter—diving deep into ideas that fascinated me. But while writing explores concepts, experiencing them makes learning stick.
These games go beyond words. They turn abstract design principles into interactive experiences—easier to grasp, harder to forget. They reflect my curiosity about design, technology, and the ripple effects of the choices we make as creators. I hope they help you see the products you use—and the ones you might build—in a new light.
About Me
Drawing from experience in cybersecurity, insurance, and civil engineering, I explore how structure and creativity shape great products. My work spans product management, delivery, and UX, turning complex ideas into engaging, interactive experiences.
Building Product Artistry Games means wearing many hats: product thinker, designer, developer, and communicator. I design, code, and write to make product concepts more intuitive—bridging the gap between theory and execution through both words and interactive learning.